
How do you implement Alpha-Beta pruning? How does alpha-beta pruning work? Initialize alpha = -infinity and beta = infinity as the worst possible cases. Start with assigning the initial values of alpha and beta to root and since alpha is less than beta we don’t prune it.
What is alpha beta pruning?
Alpha-Beta Pruning Alpha-beta pruning is a modified version of the minimax algorithm. It is an optimization technique for the minimax algorithm. As we have seen in the minimax search algorithm that the number of game states it has to examine are exponential in depth of the tree.
How to prune maximiser nodes with Alpha and beta values?
When a maximiser node finds its value above β, we can stop. The first step to implementing alpha-beta pruning is modifying the minimax algorithm so that it also accepts values for alpha and beta , which can have default values of − ∞ and + ∞, respectively: def pruning (tree, maximising_player, alpha=float ("-inf"), beta=float ("+inf")): ...
Can Minimax and alpha beta pruning work in games?
Notes: Minimax & Alpha/Beta Pruning CPSC 352 -- Artificial Intelligence Notes: Minimax and Alpha Beta Pruning Using Heuristics in Games Games are an important test-bed for heuristic algorithms. Two-person games are more complicated than a simple puzzle because they involve an unpredictable opponent.
What is alpha-beta pruning in machine learning?
Alpha-beta pruningis a procedure to reduce the amount of computation and searching during minimax. Minimax is a two-pass search, one pass is used to assign heuristic values to the nodes at the ply depth and the second is used to propagate the values up the tree. Alpha-beta search proceeds in a depth-firstfashion.

How does minimax alpha-beta pruning work?
Alpha-Beta pruning is not actually a new algorithm, rather an optimization technique for minimax algorithm. It reduces the computation time by a huge factor. This allows us to search much faster and even go into deeper levels in the game tree.
How do you implement alpha-beta pruning?
How does alpha-beta pruning work? Initialize alpha = -infinity and beta = infinity as the worst possible cases. The condition to prune a node is when alpha becomes greater than or equal to beta. Start with assigning the initial values of alpha and beta to root and since alpha is less than beta we don't prune it.
How alpha-beta pruning can improve Min-Max algorithm?
The Alpha-beta pruning to a standard minimax algorithm returns the same move as the standard algorithm does, but it removes all the nodes which are not really affecting the final decision but making algorithm slow. Hence by pruning these nodes, it makes the algorithm fast.
How alpha-beta pruning is different from minimax algorithm?
Alpha-beta pruning is a procedure to reduce the amount of computation and searching during minimax. Minimax is a two-pass search, one pass is used to assign heuristic values to the nodes at the ply depth and the second is used to propagate the values up the tree. Alpha-beta search proceeds in a depth-first fashion.
How do you prune a minimax tree?
5:1211:01Algorithms Explained – minimax and alpha-beta pruning - YouTubeYouTubeStart of suggested clipEnd of suggested clipHere is going to be less than or equal to minus 4 we can now be sure that white won't go down thisMoreHere is going to be less than or equal to minus 4 we can now be sure that white won't go down this branch because already has a better option available to him and so we can prune these positions.
How is minimax value calculated?
5:427:41What is the Minimax Algorithm? - Artificial Intelligence - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo minus 7 and minus 3 are possible choices for red. It's going to try to maximize its core and itMoreSo minus 7 and minus 3 are possible choices for red. It's going to try to maximize its core and it chooses minus 3 similarly it comes over here and chooses 8.
How can I improve my minimax performance?
Alpha-Beta Pruning One of the most widely-known improvements is Alpha-Beta-Pruning, also known as Alpha-Beta-Cut or Alpha-Beta-Search. This slightly modified version of Minimax can reduce the algorithm's runtime drastically. The key idea here is to reduce the number of nodes within the game tree by cutting them off.
Which method is used for optimizing a minimax based game?
Therefore, the algorithm can be optimized in such a way which is called alpha-beta pruning. Heuristic function is used in Minimax for evaluation of the current situation of the game. The final decision made by Minimax largely depends on how well the heuristic function is.
How does the minimax algorithm work?
The minimax algorithm helps find the best move, by working backwards from the end of the game. At each step it assumes that player A is trying to maximize the chances of A winning, while on the next turn player B is trying to minimize the chances of A winning (i.e., to maximize B's own chances of winning).
Which search method is used in minimax algorithm?
recursionMini-Max algorithm uses recursion to search through the game-tree. Min-Max algorithm is mostly used for game playing in AI. such as Chess, Checkers, tic-tac-toe, go, and various tow-players game.
What do you mean by alpha-beta pruning explain with example?
Alpha Beta Pruning is a method that optimizes the Minimax algorithm. The number of states to be visited by the minimax algorithm are exponential, which shoots up the time complexity. Some of the branches of the decision tree are useless, and the same result can be achieved if they were never visited.
Why we use minimax Search explain with example?
Minimax is a kind of backtracking algorithm that is used in decision making and game theory to find the optimal move for a player, assuming that your opponent also plays optimally. It is widely used in two player turn-based games such as Tic-Tac-Toe, Backgammon, Mancala, Chess, etc.
What is Alpha Beta pruning?
Alpha-Beta pruning is not actually a new algorithm, rather an optimization technique for minimax algorithm. It reduces the computation time by a huge factor. This allows us to search much faster and even go into deeper levels in the game tree. It cuts off branches in the game tree which need not be searched because there already exists ...
What is the value of alpha in a tree?
The initial call starts from A. The value of alpha here is -INFINITY and the value of beta is +INFINITY. These values are passed down to subsequent nodes in the tree. At A the maximizer must choose max of B and C, so A calls B first
What is the alpha of F?
At F, alpha = 5 and beta = +INF. F looks at its left child which is a 1. alpha = max ( 5, 1) which is still 5.
What is the maximizer guaranteed at C?
The intuition behind this break off is that, at C the minimizer was guaranteed a value of 2 or lesser. But the maximizer was already guaranteed a value of 5 if he choose B. So why would the maximizer ever choose C and get a value less than 2 ? Again you can see that it did not matter what those last 2 values were. We also saved a lot of computation by skipping a whole sub tree.
What is Alpha Beta pruning?
Also known as Alpha Beta pruning algorithm, Alpha Beta Pruning is a search algorithm that is used to decrease the number of nodes or branches that are evaluated by the Minimax Algorithm in the search tree. It is termed as the modified version as well as the optimization technique for the minimax search algorithm and is used commonly in machines playing two players games like Go, Tic Tac Toe, Chess, etc.
What are the two parameters of the Alpha and Beta tree?
This tree consists of various layers of min and max values, which represent the two parameters Alpha value (- ∞) and the beta value (+∞).
What is the worst order algorithm?
This is known as the worst ordering, where the alpha-beta pruning time complexity is higher .
What does the Alpha value at the top node do?
Finally, when the search is complete, the Alpha value at the top node gives the maximum score that the player is guaranteed to score.
What are the advantages of minimax?
Advantages: Allows elimination of the search tree branches. Limits the search time to more promising sub-trees, which enables a deeper search. Reduces computation and searching during the minimax algorithm. Prevents the use of additional computational time, making the process more responsive and fast. 2.
What is the idea of pruning?
The idea, in short, is to search for all possible moves, by simultaneously pruning the areas that do not require further searching.
What is a minimax?
Minimax, which is also known as MinMax, MM, or saddle point, is a backtracking algorithm, used in decision making, statistics, as well as game theory to find the most optimal move for a player and to minimize the possible loss for a worst-case scenario. Unlike Alpha-Beta Pruning, this algorithm tries to see every possible outcome ...
What is Alpha Beta Pruning?
Alpha Beta Pruning is not a new algorithm but actually an optimization! Alpha is the best value that the maximizer currently can guarantee at that level or above. Beta is the best value that the minimizer currently can guarantee at that level or above.
When does minimax stop assessing?
It stops totally assessing a move when no less than one probability has been observed that ends up being more regrettable than a formerly analyzed move. Such moves require not be assessed further. At the point when connected to a standard minimax tree, it restores an indistinguishable move from minimax would, however prunes away branches that can't in any way, shape or form impact an official conclusion!
What is the Minimax algorithm?
The Minimax algorithm is a relatively simple algorithm used for optimal decision-making in game theory and artificial intelligence. Again, since these algorithms heavily rely on being efficient, the vanilla algorithm's performance can be heavily improved by using alpha-beta pruning - we'll cover both in this article.
What does the value of the evaluation function mean in zero sum games?
In zero-sum games, the value of the evaluation function has an opposite meaning - what's better for the first player is worse for the second, and vice versa. Hence, the value for symmetric positions (if players switch roles) should be different only by sign.
When the search comes to the first grey area (8), it'll check the current best (with minimum value)?
When the search comes to the first grey area (8), it'll check the current best (with minimum value) already explored option along the path for the minimizer, which is at that moment 7. Since 8 is bigger than 7 , we are allowed to cut off all the further children of the node we're at (in this case there aren't any), since if we play that move, the opponent will play a move with value 8, which is worse for us than any possible move the opponent could have made if we had made another move.
Does Minimax use tree depth?
Even searching to a certain depth sometimes takes an unacceptable amount of time. Therefore, Minimax applies search to a fairly low tree depth aided with appropriate heuristics , and a well designed, yet simple evaluation function.
Is Minimax better than Human?
With this approach we lose the certainty in finding the best possible move, but the majority of cases the decision that minimax makes is much better than any human's.
How to solve the problem of looking at every single node?
How we solve: To solve the problem of looking at every single node, we can implement a pruning improvement to Minimax, called Alpha-Beta.
Can you skip ahead if you get to a node with a child who has a higher/low?
Then, if ever we get to a node with a child who has a higher/lower value which would disqualify it as an option–we just skip ahead.
Does Minimax evaluate every node?
What you’ll notice: Minimax needs to evaluate **every single node** in your tree. For a small tree, that’s okay. But for a huge AI problem with millions of possible states to evaluate (think: Chess, Go, etc.), this isn’t practical.
Does Alpha-Beta pruning always give the same result as Minimax?
What you’ll notice: Alpha-Beta pruning will always give us the same result as Minimax (if called on the same input), but it will require evaluating far fewer nodes. Tracing through the code will illustrate why.
How to find good order in alpha beta pruning?
Rules to find good ordering: Following are some rules to find good ordering in alpha-beta pruning: Occur the best move from the shallowest node. Order the nodes in the tree such that the best nodes are checked first. Use domain knowledge while finding the best move.
What is alpha pruning?
This involves two threshold parameter Alpha and beta for future expansion, so it is called alpha-beta pruning. It is also called as Alpha-Beta Algorithm. Alpha-beta pruning can be applied at any depth of a tree, and sometimes it not only prune the tree leaves but also entire sub-tree. The two-parameter can be defined as:
What is ideal ordering in pruning?
Ideal ordering: The ideal ordering for alpha-beta pruning occurs when lots of pruning happens in the tree, and best moves occur at the left side of the tree. We apply DFS hence it first search left of the tree and go deep twice as minimax algorithm in the same amount of time. Complexity in ideal ordering is O (b m/2 ).
Which pruning algorithm does not prune the leaves of a tree?
Worst ordering: In some cases, alpha-beta pruning algorithm does not prune any of the leaves of the tree, and works exactly as minimax algorithm. In this case, it also consumes more time because of alpha-beta factors, such a move of pruning is called worst ordering. In this case, the best move occurs on the right side of the tree.
Do we pass alpha and beta to child nodes?
We will only pass the alpha, beta values to the child nodes.
Does the Max player update the Alpha?
The Max player will only update the value of alpha. The Min player will only update the value of beta. While backtracking the tree, the node values will be passed to upper nodes instead of values of alpha and beta. We will only pass the alpha, beta values to the child nodes.
What is the difference between a max and a min in minimax?
In minimax, the players are referred to as MAX (the player) and MIN (the opponent). Both try to maximize their moves. MAX is the player, trying to MAXimize her score. And MIN is the opponent trying to MINimize MAX's score .
What is a beta value?
A beta value is an initial or temporary value associated with a MIN node. Because MIN nodes are given the minimum value among their children, a beta value can never increase; it can only go down. For example, suppose a MAX node's alpha = 6.
How many tokens are there in Nim?
At each move the player must divide the a pile of tokens into two nonempty piles of different sizes. Thus, 6 tokens may be divided into 5 and 1, 4 and 2, but not 3 and 3. The first player who is unable to make a move loses the game.
Can a min node be propagated to its parent?
So its value cannot be propagated up to its MAX (alpha) parent. Similarly, if a MIN node's beta value = 6, you needn't search any further below a descendant MAX that has acquired an alpha value of 6 or more.

Introduction
- This article aims at providing the reader with an introduction to the minimax search algorithm,and to alpha-beta pruning – an optimisation over that same algorithm. I am writing this article as a complete beginner with regards to this topic,which hopefully will benefit you and me: 1. it will be…
Prior Knowledge
- Like I just said, I am a complete beginner at this topic.The only things I have done are as follows: 1. I read thisWikipedia article; and 2. watched two YouTube videos at 2× speed. If you only want to watch one, I recommend you watch this one.If you have the time and patience to watch both,then start with this one and only then watch this.
The Minimax Algorithm
- The minimax algorithm is the algorithm around which this whole article revolves,so it is best if we take some time to really understand it. In a short, but unhelpful sentence, the minimax algorithmtries to maximise my score,while taking into account the fact that you will do your bestto minimise my score. Suppose that you and me are playing Tic Tac Toe, I'm the crosses (X),it's m…
Tree Structure Abstraction
- In order to practise what we are still trying to grasp about the minimax algorithm,we will implement it.Trying to implement the algorithm will push you towards understanding, so let's do it. In order to focus on the details of the minimax algorithm,we will abstract away the context of a game,and instead will focus on the tree structure of the sketch I showed above. Let me take the …
Minimax Dummy Implementation
- In order to solidify our knowledge, let's make a dummy implementation of the minimax algorithm. To make it as simple as possible, we will implement the minimax algorithm over a tree.The tree will have nodes that branch out, and it will have terminal positions with fixed values.Our job is to implement an algorithm that traverses the tree and figures out which moves will be played out. …
A Better Minimax
- The dummy minimax algorithm we implemented above worked on trees with a very specific structure.Now we will try to make it slightly more generic,by allowing tree nodes to have an arbitrary number of children. For that, we can start by improving the classes that represent the tree structure: Now that each tree may have multiple subtrees, we can no longer evaluate the lef…
Alpha-Beta Pruning Rationale
- Now that we have a basic understanding of the minimax algorithm,let's introduce the alpha-beta pruning optimisation. But first, why? So far, we only applied the minimax algorithm to very small trees.For trees of this size, the algorithm has no trouble goingthrough the whole tree.However, suppose we were playing chess. In chess, players can generally make plenty of different moves,…
Challenges
- The intuitive explanation of alpha-beta pruning is, well,fairly intuitive.Now, we need to turn it into something objective,so that we can translate it into code. In the example above, why were we able to ignore a part of the tree?We managed to ignore a part of the tree because, at some point,we realised that the maximising node would result in a move that istoo good for the minimising nod…
Alpha and Beta
- These two exercises we just did had us thinking about the algorithmin an interesting way:we were thinking about what the algorithm had to have seenearlier on, so that it could stop at a particular point in time. Both exercises had the same focus:when evaluating a node n,when can I know the node above will never pick n?From the exercises above, we figured this out: 1. if a minimising no…