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what is emotional gratification

by Rhea Lang Sr. Published 2 years ago Updated 2 years ago
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Emotional gratification is a motivating force that results from the gratifying effects of emotions. The emotional reaction of emotional gratification is itself caused by emotions, resulting in a circular model of this complex interaction.

Full Answer

What is an example of gratification?

Some particularly salient examples of instant gratification that you can likely spot around you include: The urge to indulge in a high-calorie treat instead of a snack that will contribute to good health. The desire to hit snooze instead of getting up early to exercise.

What is the true meaning of gratification?

Definition of gratification 1 : reward, recompense monetary gratification for a job well done especially : gratuity. 2 : the act of gratifying : the state of being gratified the gratification of physical appetites. 3 : a source of satisfaction or pleasure found gratification in getting his novel published.

What does seeking gratification mean?

Instant gratification is the desire to experience pleasure or fulfillment without delay or deferment. Basically, it's when you want it; and you want it now.

What is instant gratification a symptom of?

Indulging in instant gratification is a clearcut sign that you lack self-discipline. Moreover, it highlights that you are unable to control your emotional urges. This subsequently has significant consequences on your life resulting in narrow-minded thinking, poor decision-making, and planning habits.

What are the types of gratification?

It was found to have three main categories of gratifications: content gratification, process gratification, and social gratification.

Why is gratification important?

The ability to hold out now for a better reward later is an essential life skill. Delayed gratification allows you to do things like forgo large purchases to save for a vacation, skip dessert to lose weight or take a job you don't love but that will help your career later on.

What behavior is self gratification?

Gratification disorder, also known as “infantile masturbation” or “benign idiopathic infantile dyskinesia,” comprises a group of self-stimulatory behaviors with a tendency to form a habit (1-4). These movements are often considered “disorders” because they are normal behaviors in early childhood (5, 6).

What is the difference between gratification and happiness?

Today, many people confuse gratification with happiness because they both give a good experience at the beginning. However, the good feeling from gratification only lasts for the current moment or not as long as happiness. Gratification is anything from outside yourself that make you feel good.

Is gratification the same as gratitude?

The important thing to remember is that gratitude is internal and gratification is external. You need both in order to have the richest experience available to you. After all, both gratitude and gratification are about maximizing your happiness and the happiness of those about you.

What's the opposite of instant gratification?

Delayed gratificationDelayed gratification, or deferred gratification, is the resistance to the temptation of an immediate pleasure in the hope of obtaining a valuable and long-lasting reward in the long-term.

What is instant gratification in relationships?

Immediate gratification means getting what you want right away—or at least within a very short time frame.

What causes gratification disorder?

[2] It occurs in children between age of 3 months and 3 years with a second peak incidence at about the adolescent age. Its exact mechanism is poorly understood, but has been associated with self-tension, boredom, excitement, genital infection, and lack of stimulation.

Is gratification the same as gratitude?

The important thing to remember is that gratitude is internal and gratification is external. You need both in order to have the richest experience available to you. After all, both gratitude and gratification are about maximizing your happiness and the happiness of those about you.

What is the difference between gratification and happiness?

Today, many people confuse gratification with happiness because they both give a good experience at the beginning. However, the good feeling from gratification only lasts for the current moment or not as long as happiness. Gratification is anything from outside yourself that make you feel good.

What is the difference between gratification and pleasure?

Pleasure is an immediate and momentary bodily delight (like chocolate) whereas Gratification is engaging, intellectual pursuits wherein we get long term enjoyment (like raising children and hobbies).

What is moral gratification?

2 adhering to conventionally accepted standards of conduct. 3 based on a sense of right and wrong according to conscience.

What is downward social comparison?

The concept of downward social comparison ( Mares & Cantor, 1992 Mares, M.-L. and Cantor, J. 1992. Elderly viewers' responses to televised portrayals of old age. Communication Research, 19: 459 – 478. doi:10.1177/009365092019004004 [Crossref], [Web of Science ®] [Google Scholar]) provides another example of how emotional media experiences can contribute to social and cognitive gratification. This concept assumes that rather than avoiding negatively valenced portrayals that remind them of their own problems, individuals may find comfort in such content, because it shows that others are worse off than the self.

What is sensation seeking?

The concept of sensation seeking ( Zuckerman, 1979 Zuckerman, M. 1979. Sensation seeking: Beyond the optimal level of arousal. Hillsdale, NJ: Erlbaum.. [Google Scholar]) is based on an arousal regulation framework as well. However, unlike theories of mood management and excitation transfer, it assumes that the excitement associated with novel, complex, and intense sensations and experiences can be gratifying in its own right, that is, beyond an optimal level of arousal, and independent of positive valence. The strength of the sensation seeking motive has been related to specific patterns of media use including individuals' preference for violent and frightening content (see meta-analysis of Hoffner & Levine, 2005 Hoffner, C. A. and Levine, K. J. 2005. Enjoyment of mediated fright and violence: A meta-analysis. Media Psychology, 7: 207 – 237. doi:10.1207/S1532785XMEP0702_5 [Taylor & Francis Online], [Web of Science ®] [Google Scholar] ).

How many factors are there in the first set of analysis?

The first set of analyses was performed on the data set of students and students' relatives who had rated a movie from memory. An initial analysis revealed 17 factors with eigenvalues greater than 1 that accounted for 71% of the variance. The first seven factors were readily interpretable in that they featured a substantial number of semantically related items loading on each factor. The remaining factors were difficult to interpret, however, given that no more than one or two items had primary loadings on these smaller factors with eigenvalues less than 2. Besides the theoretically expected factors, an additional factor emerged that was related to the vicarious release of emotions that have no room in everyday life. The first seven factors could be interpreted as follows (with the highest loading item on each factor in parentheses):

What is affective disposition theory?

Affective disposition theory ( Zillmann & Cantor, 1977 Zillmann, D. and Cantor, J. R. 1977. Affective responses to the emotions of a protagonist. Journal of Experimental Social Psychology, 13: 155 – 165. doi:10.1016/S0022–1031 (77)80008–5 [Crossref], [Web of Science ®] [Google Scholar]) draws attention to the role of viewers' moral judgments about media characters. Based on these judgments, positive affect is assumed to occur when good characters prevail, and when negative outcomes befall bad or disliked characters. Across a variety of genres, research has supported the assumption that viewers experience the greatest level of positive affect and enjoyment when the portrayed outcomes are perceived as just or correct (for an overview, see Raney & Bryant, 2002 Raney, A. A. and Bryant, J. 2002. Moral judgment and crime drama: An integrated theory of enjoyment. Journal of Communication, 52: 402 – 415. doi:10.1111/j.1460–2466.2002.tb02552.x [Crossref], [Web of Science ®] [Google Scholar] ).

What is the framework of Eudaimonic and psychological wellbeing?

The framework of eudaimonic and psychological wellbeing can also be useful in drawing attention to the limitations of the present research. What seems to be absent from the picture is the need for competence and environmental mastery. Contemplative entertainment experiences may partly account for the need to master cognitive challenges. However, the experience of competence and mastery in other domains such as motor skills or interactive problem solving is not covered by these scales. This limitation clearly results from the focus on noninteractive entertainment media such as movies and television series. Studies on need satisfaction in the context of interactive entertainment ( Reinecke et al., 2012 Reinecke, L., Tamborini, R., Grizzard, M., Lewis, R., Eden, A. and Bowman, N. D. 2012. Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair. Journal of Communication, 62: 437 – 453. doi:10.1111/j.1460–2466.2012.01649.x [Crossref], [Web of Science ®] [Google Scholar]; Tamborini et al., 2010 Tamborini, R., Bowman, N. D., Eden, A., Grizzard, M. and Organ, A. 2010. Defining media enjoyment as the satisfaction of intrinsic needs. Journal of Communication, 60: 758 – 777. doi:10.1111/j.1460–2466.2010.01513.x [Crossref], [Web of Science ®] [Google Scholar]) have found that mastering the challenges presented in video games can satisfy individuals' needs for competence and autonomy, which in turn leads to greater enjoyment of the game. It is, therefore, important to keep in mind that interactive entertainment can satisfy intrinsic needs and promote psychological wellbeing in ways that are not covered by the present scales.

How to follow up qualitative interview results?

To follow up the qualitative interview results, three questionnaire studies were conducted that involved different samples and rating tasks. In Study 2, a sample of students and students' relatives were asked to name and rate a movie that they liked and could vividly recall, so as to frame the rating task in a way that was similar to the qualitative interviews. In Study 3, a sample of video rental customers rated the movie they had rented after watching it at home, thus, providing ratings of emotional gratification under the immediate impression of the movie in a naturalistic viewing situation. In Study 4, users of television series portals on the internet rated their favorite television series, thus, extending the results to a different entertainment medium.

What is study 4?

Study 4 served to confirm the dimensional structure of the scales using a confirmatory factor analysis approach, and to extend the validation analyses to a different entertainment medium, that is, television series. Furthermore, Study 4 was used to revise the scales, and to complement the two subscales that included less than four items.

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1.Emotional Gratification in Entertainment Experience. Why …

Url:https://www.tandfonline.com/doi/full/10.1080/15213269.2012.693811

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